Nanotechnology Infused Board Game
In my Nano, Micro, Macro (opens new window) course at Harvard I utilized the unique properties of a nanotechnology called inverse opals to create a “hidden information” tabletop game called Cave Diver. In this game players take on the role of cave divers that needs to expertly navigate their way through a system of underwater tunnels, reaching the opposite side from where you started before your opponent does. But there’s a complication...several of the cave tunnel tiles have been fabricated with nanotechnology to have hidden sea creatures on them that either help or delay you, and are only revealed after they are played and come in contact with the board’s water. You can read more about Cave Diver here (opens new window)
Role: Lead Game Designer
Tools Used: COMSOL Multiphysics, Aizenberg Biomineralization and Biomimetics Lab at Harvard, Rhinoceros 3D, Adobe Illustrator, Adobe Photoshop, Cinema 4D, Unreal Engine 4
Methods Used: Game design, learning experience design, industrial design, rapid prototyping, usability testing, desirability testing, playtesting
In Collaboration With:
Doria Spiegel (Lead Engineer)
Danielle Davis (Data Analysis)
Mike Deloge (Market Research)